Xtreme Funktions’s Weblog

May 9, 2008

EA’s Burnout Paradise Revs Its Engines on the PC

Filed under: [Games], [News] — Tags: , , , , , , , , — xtremefunktions @ 11:40 pm

REDWOOD CITY, Calif.—(BUSINESS WIRE)—Criterion Games, a studio of Electronic Arts, (NASDAQ:ERTS) today announced that the award-winning driving game Burnout™ Paradise is being rebuilt specifically for the PC. Burnout Paradise will be the first Burnout title ever made for the PC, customized with expanded multiplayer, enhanced online features, and community driven content.

Originally released for the PLAYSTATION®3 computer entertainment system and Xbox 360™ videogame and entertainment system, Burnout Paradise has won over 55 awards worldwide. Burnout Paradise delivers an open-world environment built for intense speed, excitement and exploration and sets a new standard in the seamless transition from single-player offline to social online gameplay.

Burnout Paradise for the PC will combine all the open world racing, intense speed and action of the original game with new gameplay for the PC version.

Gamers can tune into a live webcast at http://criteriongames.com at 8:00 AM PST on Friday, May 9 for more details on this announcement. For more information about Burnout Paradise, please visit http://criteriongames.com or the EA press website at http://info.ea.com.

Burnout Paradise for the PC has not been rated by the ESRB or PEGI.

You saw it here first.

These are the first ever shots of a Burnout game running on the PC.

But to understand how awesome these shots are, you really need to see them in their native resolution!

What you can see, if you click through to our Flickr site , select “All Sizes” and then “Original” is 1920 x 2400 images taken straight from the game!

The PC allows us to experiment with a variety of multi-screen configurations, so we thought we’d try out a double-screen huge portrait image of the game.


Here you can see Tarquin playing an epic Paradise session.

This is Paradise City as you’ve never seen it!

Like everything else on this site, we’re haven’t treated these images in any way – they’re just output direct from the PC in real time. so naturally that’s 60Hz progressive.

We don’t want to waste time making our work-in-progress look finished, so there’s never any touch-up, up-res or faked game imagery. You get to see what we’re building as we build it!

And in the case of PC Paradise, the game just spits out unbelievably fine shots, even at this early stage of development.

source: http://www.criteriongames.com/

man, i cant wait for this!!! im so excited.. i even clapped when i saw the news.. good move by criterion games *thumbs up*

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